Last weekend we saw the first tournaments under MWL 2.2 and the final FAQ, which will be in force at Magnum Opus. It was a brave new world that gave us a tantalising peek at what the meta at the last ever world championship is going to be like. These were both fairly large tournaments, with some top players attending, including several who travelled from other countries to play. Nordic Championships was 45 people, German Nationals was 94. They’re therefore reliable indicators for the meta at Worlds.
I therefore decided that a very quick overview of the field and predictions for Magnum Opus was in order, not so much to help those of you preparing for Worlds, as I imagine you might have already submitted your decklists by the time this gets uploaded, but just so the rest of us can follow along, do some armchair theorycrafting, and have a basis to talk about the meta about. Also, it’ll be fun if this is out there before Worlds starts so there’s a record of how off I am in my predictions and I can embarrass myself after it’s over.
I haven’t been able to motivate myself to write much ever since the announcement, but I’ve finally shaken myself out of my funk to write this update to my guide to building competitive decks on the cheap. This may seem pointless, since official tournament support by FFG ends in just over a month, but I think there’s a little demand for it. A lot of people who were on the cusp of buying the game pulled the trigger when the cancellation was announced, out of fear that they would miss their chance forever once stock depletes (and stock shortages have indeed been severe). Those people, despite being beginners, might want to get a taste of organised play before it stops. Moreover, a lot of lapsed players are jumping back in just to get one last hit of that sweet, sweet tournament high, and those who stopped keeping up with datapacks a while ago might need some help putting together a legal, competitive deck, without spending a fortune on it. Decklists and purchase lists below the cut!
I’ve noticed a lot of posts in online forums by people who quit the game sometime in 2015 (during the SanSan/D&D era) or shortly thereafter, wondering what happened in the competitive metagame since they last played. I started writing a response to one such question, and it quickly ballooned to several thousand words. I therefore decided to give it a more permanent home here, since it seems to be a question that gets asked several times a week, and it would be handy to have a potted answer people can simply link to.
If, therefore, you quit sometime in the last 3 years, and are wondering “What did I miss?” your answer is below the link!
Despite FFG’s reassurances that crime never ends, the Criminal faction in Netrunner has been at a pretty low ebb lately. And, with Tapwrm being restricted by the latest MWL, this will probably make things even worse. This rant used to be part of my analysis and response to the MWL update, and I split it off because it was just too long and rambling. If you are averse to people frothing at the mouth angry at little pieces of cardboard, don’t click below!
Now that it’s been long enough since the release of the latest Netrunner banned and restricted list for better players than myself to express their opinions on it, I shall spend a few pages stroking my chin and pretending I’m as smart as they are. First I’ll talk about each change individually, what the intention behind it was, whether I think it will have the effect the designers intended, and what other effects it will have on the meta. Next I’ll go over how I think the competitive meta will shake out based on these changes.