Despite FFG’s reassurances that crime never ends, the Criminal faction in Netrunner has been at a pretty low ebb lately. And, with Tapwrm being restricted by the latest MWL, this will probably make things even worse. This rant used to be part of my analysis and response to the MWL update, and I split it off because it was just too long and rambling. If you are averse to people frothing at the mouth angry at little pieces of cardboard, don’t click below!
Now that it’s been long enough since the release of the latest Netrunner banned and restricted list for better players than myself to express their opinions on it, I shall spend a few pages stroking my chin and pretending I’m as smart as they are. First I’ll talk about each change individually, what the intention behind it was, whether I think it will have the effect the designers intended, and what other effects it will have on the meta. Next I’ll go over how I think the competitive meta will shake out based on these changes.
When William Gibson’s Pattern Recognition came out, some of his long-standing fans lamented that he had abandoned science fiction and set his novel (the first in a new trilogy) in the present day. After all, Gibson’s Neuromancer is considered a foundational novel in cyberpunk genre. But the more astute readers realised that, in his new trilogy, Gibson did not abandon writing about the cyberpunk future: the world simply caught up to the future Gibson has been writing about all along! In Pattern Recognition, “the future is here.” Continue reading →
Artist’s impression of Noscoc receiving his permanent dishonor punishment from ANet GMs. Digital scan from original oil painting. Repository: The Grouch Collection, eSports Drama Historical Museum.
I’ve hardly played any Guild Wars 2 in 9 months, and it’s been literally years since I last blogged about it, but I’ve still been following the game and was shocked and saddened by what happened last month. A group of five players paid five top-tier PvPers to play on their accounts and win the first automated monthly tournament for them. In the aftermath, all ten players were punished by ArenaNet with permanent dishonor, meaning their accounts are banned from structured PvP.
I believe that the punishment was appropriate (perhaps even on the lenient side), and I’m sad that such icons of the game as Noscoc, Magic Toker, and Wakkey would do this. But, as disappointed I am at them, I’m also disappointed at ArenaNet – not for the way they handled this incident (which was swift, decisive, and fair), but for the months of neglect of the PvP playerbase. I’m not condoning what Nos & Co. did, but I empathise with their feelings of anger and abandonment: it’s hard to respect the game’s rules when you feel disrespected yourself, and I want to explore how they came to feel like that.
So yes, I have feels about everyone involved in this, and I want to spew them all over the internet.