When William Gibson’s Pattern Recognition came out, some of his long-standing fans lamented that he had abandoned science fiction and set his novel (the first in a new trilogy) in the present day. After all, Gibson’s Neuromancer is considered a foundational novel in cyberpunk genre. But the more astute readers realised that, in his new trilogy, Gibson did not abandon writing about the cyberpunk future: the world simply caught up to the future Gibson has been writing about all along! In Pattern Recognition, “the future is here.” Continue reading →
Breaking News (sob) as Cry of Frustration Holdings Consolidated acquire ludicrous amount of Bad Publicity (not the podcast, sadly, can’t afford them). After asserting, on every online forum far and wide, from Reddit to Twitter and far beyond, in postings far too embarrassing to link to, that the talk of the imminent announcement of a revised Core Set for Netrunner were nothing but rumours concocted by paranoid nuts and disseminated by irresponsible trolls who were discouraging beginners from buying into the game, and that no such product exists, staking every last shred of our publication’s online reputation on there being no such thing as Core 2.0, our institution was forced to eat crow when, in a surprise turn of events, Core 2.0 was suddenly announced…
Artist’s impression of Noscoc receiving his permanent dishonor punishment from ANet GMs. Digital scan from original oil painting. Repository: The Grouch Collection, eSports Drama Historical Museum.
I’ve hardly played any Guild Wars 2 in 9 months, and it’s been literally years since I last blogged about it, but I’ve still been following the game and was shocked and saddened by what happened last month. A group of five players paid five top-tier PvPers to play on their accounts and win the first automated monthly tournament for them. In the aftermath, all ten players were punished by ArenaNet with permanent dishonor, meaning their accounts are banned from structured PvP.
I believe that the punishment was appropriate (perhaps even on the lenient side), and I’m sad that such icons of the game as Noscoc, Magic Toker, and Wakkey would do this. But, as disappointed I am at them, I’m also disappointed at ArenaNet – not for the way they handled this incident (which was swift, decisive, and fair), but for the months of neglect of the PvP playerbase. I’m not condoning what Nos & Co. did, but I empathise with their feelings of anger and abandonment: it’s hard to respect the game’s rules when you feel disrespected yourself, and I want to explore how they came to feel like that.
So yes, I have feels about everyone involved in this, and I want to spew them all over the internet.
We’ve all done these. No shame in any of them, Android: Netrunner is a complex game! Just collecting typical beginner mistakes here as a handy reference for beginners to look through and go “oooooh, so THAT’S how that works!” and for experienced players to chuckle at and think “were we ever so young?”
Welcome to “Flavour Notes”, a new fixture in which I don’t talk about mechanics, balance, or anything else that this blog purports to be about, but instead indulge in my appreciation for flavour, fluff, and background. And, ok, a little bit of pedantry. In this installment, Seidr Laboratories.
Having listened to multiple reviews of Terminal Directive cards (by people better at Netrunner than me, which is why this is a Flavour Notes…), I’ve noticed that Seidr Laboratories is being pronounced in many different ways, ranging from “cedar” (like the tree), to “cider” (like the drink). However, though both flavoursome, neither is correct.
It’s the holiday season, and Damon Claus will soon be bringing us new presents (and taking a few away) with a new MWL! Based on what better players than I have said, both in online forums and in interviews (check out Dan d’Argenio here, for instance), and my own (much less well-informed) assessment of the meta, here are my predictions for what changes the New Year will bring to Netrunner! Continue reading →
With many of Netrunner’s most respected players and commentators still recovering from Worlds, I thought I’d step in and write some preliminary impressions of Intervention to distract me from the impending apocalypse. This isn’t any kind of thorough review, just my gut reaction to these cards. Since I’m too lazy to hotlink each card, read them all on NRDB, or just go to your FLGS and buy a pack. Continue reading →